We are reopening the Patreon

We’ve been asked numerous times for a way to support the project and the studio. Our answer always was “You can’t until we launch the pre-sales packs” and we fell a bit bad about that even more considering that our private fundraising isn’t done yet. So this Patreon is here if you wish to support …

Update on our private fundraising

Dear Community, We wish to keep you informed about the progress of Farworld Studio and its private fundraising efforts to continue the development of Ascent Quest under the best possible conditions. During the launch of our Kickstarter campaign, we mentioned that securing funds from investors or finding a publisher would follow the success of the …

The Ascent Quest account portal is now available!

Hi dear adventurers, We have just released the account portal page on our website!For the moment, this portal mainly allows you to consult and modify most of your personal information. You can already create an account even if you don’t own the game or a Kickstarter pack. This portal will receive successive updates in the …

Devlog #6 – NPCs and story

The brand new devlog #06 video is here ! On the previous Devlog we talked to you about specializations in the game, this time we tell and show you our plans and progress about NPCs and a little bit about the story! We’d like to remind you that we’re still in the middle of developing the game …

State Of The Studio #2 is available!

Our special video returns: State of the studio !We hope you’re well, and today we’re happy to share with you more information on the progress of Ascent Quest and our young studio. The subject? The objectives we had set for the year This time it’s divided into 3 parts :  As usual, don’t forget to like, share and comment …

Designing the drakens

Today we want to talk about a race of creatures that is central in Ascent Quest. The drakens! We have already hinted some information about them, without really presenting them. However, they are of capital importance both in the story and the gameplay. They therefore deserved a more detailed presentation, let’s get started! Who and …

Devlog #5 is out !

Hi dear members of the community! It’s finally here, the new Devlog! Following the previous one talking about the character progression itself with “talents”, in this one, we present the “specializations”; our way to integrate classes in the game. As usual, everything shown is still in development and may change a lot, or at least, …

We did it ! It’s the end of this successful Kickstarter campaign ! What’s next ?

Thanks to the help of 317 contributors, we gathered 36.682€ in 45 days. We would like to thank you for the trust you place in us. The ball is now in our court to deliver the best possible game to you! When will you get your rewards? We will send end-of-campaign survey to all contributors …

New video! – Frequently asked questions and some new footage

It is time for a new video to celebrate reaching the 100% funded Kickstarter milestone! We take the time to answer some frequently asked questions, but also show concepts and early content to illustrate our talks. If you’re not yet used to watching videos where we talk, you’ll quickly notice our French accent (especially Laurent!). …